![]() ![]() Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode Texture: Crash on Sprite::Transfer when building the project RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode ![]() RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled ![]() Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” assetĭirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak ![]()
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